ID game engines using QVM OA/QuakeIII and ET?

Any other programming language that is not covered in the Web Scripting category.

ID game engines using QVM OA/QuakeIII and ET?

Postby callihn on Wed Sep 05, 2007 5:34 am

Anyone understand enough C++ and QVM to work on an anti-cheat mod for Open Arena and an ET mod?

I'm wondering if there is a way to filter for the majority of cheats by the information they require to operate.
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